Difference between revisions of "Toolkitcontent"
(Created page with "'''Toolkit content''' '''Introduction to AR:''' This section describes the definition of Augmented Reality with details on how it works to facililate an experience with real...") |
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This section describes the definition of Augmented Reality with details on how it works to facililate an experience with real-world objects. | This section describes the definition of Augmented Reality with details on how it works to facililate an experience with real-world objects. | ||
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'''AR project initiation:''' | '''AR project initiation:''' | ||
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'''Testing and QA:''' | '''Testing and QA:''' | ||
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This section outlines approaches to quality assurance and aspects such as bug testing. | This section outlines approaches to quality assurance and aspects such as bug testing. | ||
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'''Training:''' | '''Training:''' | ||
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Once content has been created it may be helpful to deliver training sessions to users. This section outlines approaches to training. | Once content has been created it may be helpful to deliver training sessions to users. This section outlines approaches to training. | ||
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'''Evaluation:''' | '''Evaluation:''' | ||
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Content and use of AR needs to be evaluated to ensure that it meets the needs of intended users. This section provides information on evaluation methods and processes. | Content and use of AR needs to be evaluated to ensure that it meets the needs of intended users. This section provides information on evaluation methods and processes. | ||
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'''Examples:''' | '''Examples:''' | ||
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AR is being used increasingly in marketing, advertising and education. This section provides some examples of AR in use. | AR is being used increasingly in marketing, advertising and education. This section provides some examples of AR in use. |
Latest revision as of 12:55, 12 July 2012
Toolkit content
Introduction to AR:
This section describes the definition of Augmented Reality with details on how it works to facililate an experience with real-world objects.
AR project initiation:
This section describes aspects for consideration when initiating an AR project.
AR project roles:
This section outlines the people and roles necessary to develop an AR project and includes the main considerations for each role.
Technical infrastructure:
This section outlines the technical infrastructure required for AR projects and includes development, delivery and tool considerations.
Content identification and development:
This section outlines processes involved in identifying and developing content for AR applications.
Testing and QA:
This section outlines approaches to quality assurance and aspects such as bug testing.
Training:
Once content has been created it may be helpful to deliver training sessions to users. This section outlines approaches to training.
Evaluation:
Content and use of AR needs to be evaluated to ensure that it meets the needs of intended users. This section provides information on evaluation methods and processes.
Examples:
AR is being used increasingly in marketing, advertising and education. This section provides some examples of AR in use.