What people and roles are required to develop an AR project?

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What people and roles are required to develop an AR project?

The people and roles required to develop an AR project include learning technologists, content or subject matter experts, project managers. The SCARLET project was notable for its mixed team approach involving the following people:

1. Academics provided the pedagogic input to help drive the project to success.

2. Staff at John Rylands University Library Special Collections enthused the team with their passion for special collections materials. They provided expertise and understanding of collections to support the academics subject knowledge.

3. The Learning technologist worked closely with the entire team to develop 3D models and AR content.

4. The library technologist ensured that integration between various systems and technologies worked seamlessly.

5. The internal project evaluator ensured that feedback from AR developments was captured and used to inform development of the SCARLET application.

6. Project managers guided the project to ensure that within the short timescale we were able to demonstrate to the educational and library community the potential of using Augmented Reality.



What time and skills are intially required from a learning technologist to develop a simple AR application or perform the function of each of these roles?

The Learning Technologist needs a good knowledge of web technologies in order to assist in creating engaging and interactive AR content. Although not a necessity, good scripting skills (PHP, XML) and understanding of frameworks and APIs will ensure that any technical issues can and will be remedied quickly. There are a number of tools that can assist in the development of basic AR for non-technical users; however, these tend to be limited in scope, so if you want to create a more personalised user experience it is useful to understand the code that they are built on.

Considerations for the other roles can be found in the next section.