Difference between revisions of "AR Toolkit Introduction"

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<p>The toolkit comprises a number of sections and you may prefer to start at the beginning and read through each section in a linear way or skip to the sections of most interest to you and your job role. </p><br/><br/>
 
<p>The toolkit comprises a number of sections and you may prefer to start at the beginning and read through each section in a linear way or skip to the sections of most interest to you and your job role. </p><br/><br/>
  
<h2>Toolkit content</h2>
 
 
<b>Introduction to AR:</b>
 
<p>This section describes the definition of Augmented Reality with details on how it works to facililate an experience with real-world objects.</p>
 
 
<b>AR project initiation:</b>
 
 
<p>This section describes aspects for consideration when initiating an AR project.</p>
 
 
 
<b>AR project roles:</b>
 
 
<p>This section outlines the people and roles necessary to develop an AR project and includes the main considerations for each role.</p>
 
 
 
<b>Technical infrastructure:</b>
 
 
<p>This section outlines the technical infrastructure required for AR projects and includes development, delivery and tool considerations.</p>
 
 
 
<b>Content identification and development:</b>
 
 
<p>This section outlines processes involved in identifying and developing content for AR applications.</p>
 
 
 
<b>Testing and QA:</b>
 
 
 
<p>This section outlines approaches to quality assurance and aspects such as bug testing.</p>
 
 
 
<b>Training:</b>
 
 
 
<p>Once content has been created it may be helpful to deliver training sessions to users. This section outlines approaches to training.</p>
 
 
 
<b>Evaluation:</b>
 
 
<p>Content and use of AR needs to be evaluated to ensure that it meets the needs of intended users. This section provides information on evaluation methods and processes.</p>
 
 
 
<b>Examples:</b>
 
 
 
<p>AR is being used increasingly in marketing, advertising and education. This section provides some examples of AR in use.</p><br/><br/>
 
  
  
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<p>This toolkit was made available in July 2012 and is being tested and evaluated by a variety of groups and organisations. This is an evolving resource so we welcome feedback that helps to inform development of this toolkit. Please get in touch with us and leave your feedback here (add link to survey or email address). </p>
 
<p>This toolkit was made available in July 2012 and is being tested and evaluated by a variety of groups and organisations. This is an evolving resource so we welcome feedback that helps to inform development of this toolkit. Please get in touch with us and leave your feedback here (add link to survey or email address). </p>
  
[[#See also|Back to Top]]
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[[#top|Back to Top]]

Latest revision as of 10:33, 14 September 2012

Aims of the AR Toolkit

This AR toolkit is intended as a practical guide for those starting to develop AR applications. It outlines the roles and processes involved in developing and delivering AR content. The toolkit encapsulates the experience of the team involved in developing the SCARLET (Special Collections using Augmented Reality to Enhance Learning and Teaching) project and is intended to provide a framework for others to follow. SCARLET project methodology was necessarily agile to reflect the exploratory nature of AR development; this is reflected in the toolkit.



Toolkit structure and navigation

The toolkit comprises a number of sections and you may prefer to start at the beginning and read through each section in a linear way or skip to the sections of most interest to you and your job role.




Feedback and evaluation:

This toolkit was made available in July 2012 and is being tested and evaluated by a variety of groups and organisations. This is an evolving resource so we welcome feedback that helps to inform development of this toolkit. Please get in touch with us and leave your feedback here (add link to survey or email address).

Back to Top